Friday, March 27, 2015

Developing Language Games for Teaching Speaking at Eighth Grade MTs An-Nur Bululawang Malang

By Heru Yulianto


According to the curriculum 2006 Competence Standard for speaking skill, junior high school students are expected to be able to express meaningful ideas for both simple transactional (to get something done or get the information) and interpersonal (to get in touch with others for social purposes) to interact with their environment (Depdiknas: 2006).
In consideration of the situation above, it is needed to develop language games for teaching speaking that offer activities in which the students can actively be involved during an enjoyable and interesting teaching and learning process. It is in order to make the students able to speak in a short and simple conversation. Alcantara (1990, p. 33) say that games are activities that can provide intensive language practice because they remove the inhibition that the students usually have formed in a language lesson. Besides, language games can give more chances for students to practice their speaking ability.
The games help and encourage many learners to sustain their interest and work. Games also help the teacher to create contexts in which the language is useful and meaningful. The learners want to take part and in order to do so they must understand what others are saying, and speak in order to express their own points of view or give information. As a result, to provide input to the answer of the difficulty, a research on developing language games for teaching speaking the second year students of MTs An-Nur Bululawang Malang will be conducted. The researcher has  the certainty that This research is based on language games can provide a positive result on the students’ interest and inspiration in studying English as well as to progress their speaking skill because it provides exposures for students to communicate their opinion, ideas and feelings.
This study is intended to give the theoretical and practical contributions for the English teaching and learning process especially in spoken English. Theoretically is hoped to help the teacher in developing knowledge and method in teaching speaking. Practically is for contributing teaching English in the school. For the institution, the study is intended to develop the teaching and learning process, especially in improving students’ skill in speaking. And for researchers, the study can become more information and references in developing English games for teaching.
As stated in the 2006 standard curriculum content (Depdiknas, 2006), the eighth grade student’s standard of speaking competence is presented below:

Topic
Activities
Competence
Asking, giving and declining service
·  Reviewing vocabularies and expressions related to the topic
·  Questioning and answering
·  Role-playing in front of the class
·  Using the learned expression in the real life situation
To express ideas in oral simple transactional conversations accurately and fluently which involve asking for, giving, and refusing service/ goods; admitting and denying facts; asking for and giving opinions; inviting; accepting and refusing invitations; and agreeing/ disagreeing
Asking, giving and declining things
Admitting and declining fact
Asking and giving opinion
Accepting and declining invitation
Agree and disagree
Compliment
·  Reviewing the previously learned vocabularies
·  Introducing new vocabularies to be learned
·  Questioning and answering using the learned expression
·  Imitating the conversation practiced by the teacher
·  Performing the provided conversation
To express ideas in oral simple interpersonal conversations accurately and fluently which involve admiring and congratulating
Congratulation
Invitation text
·  Questioning and answering about the content of the functional text in the form of invitation
·  Creating simple sentence related to the invitation:
·  Practice inviting people orally,  
    either in pair or in  group.
To express ideas in oral short simple functional texts accurately and fluently
Massage
Announcement
Descriptive text
Recount text

Harmer (1990:, p. 94) states that games are vital part of a teacher’s equipment, not only for a language practice but also for the therapeutic effect they have. They can be used at any stage of a class to provide an amusing and challenging respite for another classroom activity, and more especially useful at the end of a long day to send the students away teaching cheerful about their English class.
There are various types of picture games in which the use of pictures plays a major part. Wright (2004, p. 6) defines that picture games involve the learners in the relatively free use of all languages at their command. Broadly, they involve comparing and constructing picture, describing key features so that someone else may identify them or represent them in similar way. Specifically, pictures contribute to: (1) interest and motivation, (2) a sense of the context of the language and (3) a specific reference point or stimulus.
To get the effective selection of games, Mei and Yu-Jing  (2002, p. 46) proposed a set of criteria, like: (1) a game must be more than just fun, (2) a game should involve “friendly” competition, (3) a game should keep all students involved and interested, (4) a game should encourage students to focus on the use of language rather than on the language itself, (5) a game should give students a chance to learn, practice, or review specific language material.
In line with the statement above, Kim (1995, p. 35) states that there are  many advantages of using games in the classroom, namely (1) games are a welcome break from the usual routine of the language class, (2) they are motivating and challenging, (3) learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning, (4) games provide language practice in the various skill-speaking, writing, speaking, and reading, (5) they encourage students to interact and communicate, (6) they create a meaningful context for language use.
In short, learning language through games is an effective and interesting way that can be applied in any classroom. Games allow students to work cooperatively, compete with each other, strategize, think in different way, compare and share knowledge, learn from others, learn from mistakes, work in less stressful and more productive environment and allow people to have fun. Language games do not only provide supportive activities and practice that can motivate students to interact and communicate, but also they can create opportunity for students to acquire the language in a meaningful way.
Method
Research Design
This study belongs to Research and Development (R & D) since it is mainly designed to develop materials for use in education. It is a process used to develop and validate educational product. The steps of this process are referred as R & D cycles that encompass studying research finding pertinent to the product to be developed, developing the product based on the findings, field testing the product in the setting where it will be used eventually and revising the product to correct deficiencies found in the field testing stage (Borg & Gall, 1983, p. 772).

Subjects of the Study
The subjects of the study were the eighth year students of MTs AN-NUR Bululawang of the Academic Year of 2013/2014. There was one class for the eighth year (VIII-D). The class consisted of 40 students. For the reason of practicality, half of the students in this class were taken as subjects for the study.
In needs analysis steps there were three instruments employed to collect the data. The instruments comprise with questionnaires, interview guide and field notes. The questionnaires were distributed to the eight year students and to the teacher of English. Next, interviews were done with the teacher of English. This procedure was aimed to get the information on the learners' and teacher’s needs of the games. The questionnaires for the students were aimed at gathering information about the students' backgrounds including their previous English achievement, way of learning English, experience in speaking English, interest and motivation in learning English, and their opinion about the necessary of the games.

Instrument
The aim of the questionnaires for the teacher was to obtain information about teacher's background including their education, teaching experience, the distribution of the classes to be taught and their opinion about the needs of the games. Two kinds of questions were used in the questionnaires, namely close-ended questions and open-ended questions.
The interview with the teacher of English was carried out using the interview guide. The instrument was used to get the information about the games, and the needs of the speaking games. There was an observation done to get the factual picture of the teaching and learning process by taking notes on some important information as the basic line to develop the games. To do this, the researcher used field notes.
The data got from needs analysis were presented in different ways. The data from the questionnaires for the students were calculated in percentage, whereas the data from the questionnaires and interviews from the teacher and field observation was described in a qualitative way in which all the data from the teacher were presented descriptively.

Results and Discussion
Needs Analysis
In observation was found out the data that in teaching and learning that it was not appropriate. The teacher is monotonous in class activities. He is used not much variant in teaching English. The teacher didn’t give examples how to speak English.
Based on the questionnaire that was given to the student of the eighth grade of MTs AN-NUR Bululawang, the researcher could find out the result of students’ responses on questionnaire are as follows:


The Result of Questionnaire about Students’ Needs for Speaking Materials
No
Indicators
Response
Total
Percentage
1
Students’ interest in English
-  Very interest
-  Interest
-  Less interest
-  Not interest
1 student
19 students
20 students
0 student
2.5 %
47.5 %
50 %
0 %
2
Students’ opinion on learning English
-  Very difficult
-  Difficult
-  Less difficult
-  Not difficult
5 student
27 students
5 students
3 student
12.5 %
67.5 %
12.5 %
7.5 %
3
Students’ opinion on English speaking skill
-  Very interest
-  Interest
-  Less interest
-  Not interest
23 student
10 students
6 students
1 student
57.5 %
25 %
15 %
2.5 %
4
Students’ opinion on importance of speaking sill
-  Very important
-  Important
-  Les important
-  Not important
17 student
19 students
4 students
0 student
42.5 %
47.5 %
10 %
0 %
5
Students’ interest in speaking
-  Very interest
-  Interest
-  Less interest
-  Not interest
16 student
21 students
3 students
0 student
40 %
52.5 %
7.5 %
0 %
6
Students’ interest in speaking activity
-   Role play
-  Practicing dialog
-  Memorizing dialog
-  Pract.  Pronunciation
23 student
7 students
9 students
1 student
57.5 %
17.5 %
22.5 %
2.5 %
7
Students’ opinion on the need for speaking materials
-  Really needed
-  Needed
-  Less needed
-  Not needed
5 student
27 students
6 students
2 student
12.5 %
67.5 %
15 %
5 %
8
Students’ opinion on the illustration
-  Really needed
-  Needed
-  Less needed
Not needed
7 student
30 students
3 students
0 student
17.5 %
75 %
7.5 %
0 %
9
Students’ preference on the illustration
-  Colorfully Pictures
-  Black & white pictures
-  Colorful photo
-  Black & white photo
36 student
0 students
4 students
0 student
90 %
0 %
10 %
0 %
10
Students’ opinion for games in speaking materials.
-  Really needed
-  Needed
-  Less needed
-  Not needed
14 student
25 students
1 students
0 student
35 %
62.5 %
2.5 %
0       %

According to the teacher, in interview was the speaking games match with curriculum 2006 Standard of Content, because they can help the teacher to teach speaking skill. Moreover, most of the students had poor English ability although they already learned English in MTs AN-NUR Bululawang.
            Consequently, in order that the teaching of spoken English is better, the attractive games should be developed and appropriate for the eighth grade students of MTs AN-NUR Bululawang ability and the curriculum 2006 Standard of Content.
            The teacher hoped that the development of speaking games had to be completed with the teacher’s guide containing the objective. Besides, the method had to be provided clearly in order that he could have good preparation before teaching spoken English by using language games.
            In addition, the teacher suggested to the researcher to complete the teacher’s guide book with photocopiable handouts. The teacher believed that the photocopiable handouts could create more practical games to be applied in teaching speaking.

Materials of the Textbook
The result of the developed speaking games consisted of 15 Ice Breaker and 20 Games. All games were modified by adding/ expanding, deleting, simplifying, reordering, and contextualizing. The topics of the units are based on the Standard of Content of the 2006 School Based Curriculum (KTSP). The speaking games were in the form of the teacher’s guide book. Each unit of the teacher’s guide book is completed with Objectives, Speaking games, Classroom organization, and Procedure of the game (See Table).

No
Name of Ice Breaker
Time
Objective
1
Drown boat
10 min
Making group
2
Elephant and ant
10 min
Balancing of right and left brain
3
Password
10 min
To train students’ inter personal cooperation
4
Chain story
15 min
Quick response in making a sentence
5
Going to the jungle
10 min
Quick response in making a group
6
The human chair
10 min
Togetherness
7
Body spell
15 min
Making a word with parts of body
8
Scramble
10 min
Arranging the letters
9
Knots
10 min
Making a web of interlocking arms
10
Name grid
10 min
Arranging the letters
11
Super market
10 min
Making a word based on a series
12
Telling stories
15 min
Continuing the stories
13
One minute please!
15 min
Talking for one minute
14
What’s your opinion?
10 min
Giving an opinion
15
What for is this?
10 min
Telling thing functions

No
Name of Games
Time
The Competence
1
How do you spell it
20 min
Asking, giving and declining service
2
Picture information
20 min
Asking, giving and declining service
3
Shopping list
30 min
Asking, giving and declining things
4
Where is my …?
25 min
Admitting and declining fact
5
Group opinion
30 min
Asking and giving opinion
6
Would you rather …?
45 min
Asking and giving opinion
7
Find out likes and dislikes
25 min
Asking and giving opinion
8
Matching a date
20 min
Accepting and declining invitation
9
Find the pair
25 min
Agree and disagree
10
Picture talk
30 min
Compliment
11
Bingo
30 min
Congratulation
12
Making an invitation
25 min
Invitation text
13
Doctor and patients
30 min
Message
14
Land then says
30 min
Message
15
Running Diction
25 min
Sending massage
16
Group investigation
30 min
Announcement
17
Drawing and guessing the picture
30 min
Descriptive text
18
Where is the ball?
25 min
Descriptive text
19
Our experiences
30 min
Recount text
20
The most interesting things
30 min
Recount text

Expert Validation    
The writer had consulted the product to three experts, namely Dr. Hj. Mutmainnah Mustofa, M.Pd. She is the English lecturer at Islamic University of Malang,  Yayuk Widyastuti H, M. Pd., an English lecturer at Maulana Malik Ibrahim University UIN Malang. And Choiron, S.Pd, the teacher of English of MTs AN-NUR Bululawang.

Conclusion and Suggestion
Conclusion
Based on the problem of the study, that language games based on the 2006 Standard of Content are suitable to teach spoken English to the eighth grade students of MTs AN-NUR Bululawang can be concluded as follows: (a) the fifteen ice breakers, and twenty games, are all of them relevant to the curriculum 2006 Standard of Content. (b) The fifteen ice breaker and twenty games are in accordance with the students’ needs, interest and level of students’ English ability, and (c) The fifteen ice breaker and twenty games can progress the students’ spoken English fluency and motivation to learn English.

Suggestion
A number of recommendations are presented in this part which might be taken into concern by English teachers, schools, principles, and other researchers.
            First is the recommendation for teachers of Junior High school, mainly teachers of MTs AN-NUR Bululawang. It is recommended that (1) teachers should have a particular function in using language games for spoken English skill. (2) The teachers should support the students to take out all spoken English activities. (3) The teachers should encourage the students not to worry to speak English. (4) The teachers should give detail procedures before using language games in speaking class.
            Second is the recommendation for schools, mainly for MTs level. It is recommended that schools make available satisfactory materials of teaching and learning especially when teachers use language games in the class such as a plastic ball, English dictionary and photocopiable handouts.
            Third is the recommendation for headmaster of junior high school, mainly headmaster of MTs. It is recommended that the headmaster gives many chances for English teachers to attend English workshop in order the quality of teaching English is greater than before.
            Fourth is the recommendation for the researchers. It is recommended that they can carry out further study in developing language games for the ninth grade students and even, for the seventh grade with the new curriculum of 2013 by employing the same model since the study focuses on the spoken English skill improvement.              

References
Alcantara, R. D. E., Espina F. P., William A. M., Cabanilla, J. Q. (1990). Teaching strategies i for the teaching of communication arts. Manila, Philippine: Katha.
Borg, R. W., & Gall, M. D. (1983). Educational research: An introduction (4th ed.),
Departemen Pendidikan Nasional. (2006). Standar isi mata pelajaran bahasa inggris sekolah menengah pertama. Jakarta
Harmer, J. (1990). How to teach English. Cambridge: Addison Wesley Longman Limited.
Kim, L. S. (1995). Creative games for the language class. English Teaching Forum. Volume 33 Number 1 January 1995.
Mei, Y. Y & YU-Jing J. (2002). From using games in an EFLclass for children. (online) (http:/www.TEFLGAMES com/wyhtml, accessed on March 7, 2007)
            New York and London: Longman Inc.
Wright, A., Betteridge, D, & Buckby, M. (2004). Games for language learning. Wittgenstein, Ludwig: Philosophical investigations. Malden: Blackwell, 2001. Cambridge University Press.




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