According to
the curriculum 2006 Competence Standard for speaking skill, junior high school
students are expected to be able to express meaningful ideas for both simple
transactional (to get something done or get the information) and interpersonal
(to get in touch with others for social purposes) to interact with their
environment (Depdiknas: 2006).
In consideration of the situation above, it is needed to develop language
games for teaching speaking that offer activities in which the students can
actively be involved during an enjoyable and interesting teaching and learning
process. It is in order to make the students able to speak in a short and simple
conversation. Alcantara (1990, p. 33) say that games are activities that can
provide intensive language practice because they remove the inhibition that the
students usually have formed in a language lesson. Besides, language games can
give more chances for students to practice their speaking ability.
The games help and encourage many
learners to sustain their interest and work. Games also help the teacher to
create contexts in which the language is useful and meaningful. The learners
want to take part and in order to do so they must understand what others are
saying, and speak in order to express their own points of view or give
information. As a result, to provide input to
the answer of the difficulty, a research on developing language games for
teaching speaking the second year students of MTs An-Nur Bululawang Malang will
be conducted. The researcher has the
certainty that This research is based on language games can provide a positive
result on the students’ interest and inspiration in studying English as well as
to progress their speaking skill because it provides exposures for students to
communicate their opinion, ideas and feelings.
This study is intended to give the
theoretical and practical contributions for the English teaching and learning
process especially in spoken English. Theoretically is hoped to help the
teacher in developing knowledge and method in teaching speaking. Practically is
for contributing teaching English in the school. For the institution, the study
is intended to develop the teaching and learning process, especially in
improving students’ skill in speaking. And for researchers, the study can
become more information and references in developing English games for
teaching.
As stated in the 2006 standard curriculum content (Depdiknas,
2006), the eighth grade student’s standard of speaking competence is presented
below:
Topic
|
Activities
|
Competence
|
Asking, giving
and declining service
|
· Reviewing
vocabularies and expressions related to the topic
· Questioning
and answering
· Role-playing
in front of the class
· Using
the learned expression in the real life situation
|
To express
ideas in oral simple transactional conversations accurately and fluently
which involve asking for, giving, and refusing service/ goods; admitting and
denying facts; asking for and giving opinions; inviting; accepting and
refusing invitations; and agreeing/ disagreeing
|
Asking, giving
and declining things
|
||
Admitting and
declining fact
|
||
Asking and
giving opinion
|
||
Accepting and
declining invitation
|
||
Agree and
disagree
|
||
Compliment
|
· Reviewing
the previously learned vocabularies
· Introducing
new vocabularies to be learned
· Questioning
and answering using the learned expression
· Imitating
the conversation practiced by the teacher
· Performing
the provided conversation
|
To express
ideas in oral simple interpersonal conversations accurately and fluently
which involve admiring and congratulating
|
Congratulation
|
||
Invitation
text
|
· Questioning
and answering about the content of the functional text in the form of
invitation
· Creating
simple sentence related to the invitation:
· Practice
inviting people orally,
either in pair or in group.
|
To express
ideas in oral short simple functional texts accurately and fluently
|
Massage
|
||
Announcement
|
||
Descriptive
text
|
||
Recount text
|
Harmer (1990:, p. 94) states that games are vital part of a
teacher’s equipment, not only for a language practice but also for the
therapeutic effect they have. They can be used at any stage of a class to
provide an amusing and challenging respite for another classroom activity, and
more especially useful at the end of a long day to send the students away
teaching cheerful about their English class.
There are various types of picture games in which the use of
pictures plays a major part. Wright (2004, p. 6) defines that picture games
involve the learners in the relatively free use of all languages at their
command. Broadly, they involve comparing and constructing picture, describing
key features so that someone else may identify them or represent them in
similar way. Specifically, pictures contribute to: (1) interest and motivation,
(2) a sense of the context of the language and (3) a specific reference point
or stimulus.
To
get the effective selection of games, Mei and Yu-Jing (2002, p. 46) proposed a set of criteria,
like: (1) a game must be more than just fun, (2) a game
should involve “friendly” competition, (3) a game should keep all students
involved and interested, (4) a game should encourage students to focus on the
use of language rather than on the language itself, (5) a game should give students
a chance to learn, practice, or review specific language material.
In
line with the statement above, Kim (1995, p. 35) states that there are many advantages of using games in the
classroom, namely (1) games are a welcome break from the usual routine of the
language class, (2) they are motivating and challenging, (3) learning a
language requires a great deal of effort. Games help students to make and
sustain the effort of learning, (4) games provide language practice in the
various skill-speaking, writing, speaking, and reading, (5) they encourage
students to interact and communicate, (6) they create a meaningful context for
language use.
In
short, learning language through games is an effective and interesting way that
can be applied in any classroom. Games allow students to work cooperatively,
compete with each other, strategize, think in different way, compare and share
knowledge, learn from others, learn from mistakes, work in less stressful and
more productive environment and allow people to have fun. Language games do not
only provide supportive activities and practice that can motivate students to
interact and communicate, but also they can create opportunity for students to
acquire the language in a meaningful way.
Method
Research Design
This study belongs
to Research and Development (R & D) since it is mainly designed to develop
materials for use in education. It is a process used to develop and validate
educational product. The steps of this process are referred as R & D cycles
that encompass studying research finding pertinent to the product to be
developed, developing the product based on the findings, field testing the
product in the setting where it will be used eventually and revising the
product to correct deficiencies found in the field testing stage (Borg &
Gall, 1983, p. 772).
Subjects of the
Study
The subjects of the
study were the eighth year students of MTs AN-NUR Bululawang of the Academic
Year of 2013/2014. There was one class for the eighth year (VIII-D). The class
consisted of 40 students. For the reason of practicality, half of the students
in this class were taken as subjects for the study.
In
needs analysis steps there were three instruments employed to collect the data.
The instruments comprise with questionnaires, interview guide and field notes.
The questionnaires were distributed to the eight year students and to the
teacher of English. Next, interviews were done with the teacher of English.
This procedure was aimed to get the information on the learners' and teacher’s
needs of the games. The questionnaires for the students were aimed at gathering
information about the students' backgrounds including their previous English
achievement, way of learning English, experience in speaking English, interest
and motivation in learning English, and their opinion about the necessary of
the games.
Instrument
The aim of the
questionnaires for the teacher was to obtain information about teacher's
background including their education, teaching experience, the distribution of
the classes to be taught and their opinion about the needs of the games. Two
kinds of questions were used in the questionnaires, namely close-ended
questions and open-ended questions.
The
interview with the teacher of English was carried out using the interview guide.
The instrument was used to get the information about the games, and the needs
of the speaking games. There was an observation done to get the factual picture
of the teaching and learning process by taking notes on some important
information as the basic line to develop the games. To do this, the researcher
used field notes.
The data got from needs analysis were presented
in different ways. The data from the questionnaires for the students were
calculated in percentage, whereas the data from the questionnaires and
interviews from the teacher and field observation was described in a
qualitative way in which all the data from the teacher were presented
descriptively.
Results
and Discussion
Needs Analysis
In observation was
found out the data that in teaching and learning that it was not appropriate.
The teacher is monotonous in class activities. He is used not much variant in
teaching English. The teacher didn’t give examples how to speak English.
Based
on the questionnaire that was given to the student of the eighth grade of MTs
AN-NUR Bululawang, the researcher could find out the result of students’
responses on questionnaire are as follows:
The
Result of Questionnaire about Students’ Needs for Speaking Materials
No
|
Indicators
|
Response
|
Total
|
Percentage
|
1
|
Students’
interest in English
|
- Very
interest
- Interest
- Less
interest
- Not
interest
|
1 student
19 students
20 students
0 student
|
2.5 %
47.5 %
50 %
0 %
|
2
|
Students’
opinion on learning English
|
- Very
difficult
- Difficult
- Less
difficult
- Not
difficult
|
5 student
27 students
5 students
3 student
|
12.5 %
67.5 %
12.5 %
7.5 %
|
3
|
Students’
opinion on English speaking skill
|
- Very
interest
- Interest
- Less
interest
- Not
interest
|
23 student
10 students
6 students
1 student
|
57.5 %
25 %
15 %
2.5 %
|
4
|
Students’
opinion on importance of speaking sill
|
- Very
important
- Important
- Les
important
- Not
important
|
17 student
19 students
4 students
0 student
|
42.5 %
47.5 %
10 %
0 %
|
5
|
Students’
interest in speaking
|
- Very
interest
- Interest
- Less
interest
- Not
interest
|
16 student
21 students
3 students
0 student
|
40 %
52.5 %
7.5 %
0 %
|
6
|
Students’
interest in speaking activity
|
- Role play
- Practicing
dialog
- Memorizing
dialog
- Pract. Pronunciation
|
23 student
7 students
9 students
1 student
|
57.5 %
17.5 %
22.5 %
2.5 %
|
7
|
Students’
opinion on the need for speaking materials
|
- Really
needed
- Needed
- Less
needed
- Not
needed
|
5 student
27 students
6 students
2 student
|
12.5 %
67.5 %
15 %
5 %
|
8
|
Students’
opinion on the illustration
|
- Really
needed
- Needed
- Less
needed
Not needed
|
7 student
30 students
3 students
0 student
|
17.5 %
75 %
7.5 %
0 %
|
9
|
Students’
preference on the illustration
|
- Colorfully
Pictures
- Black
& white pictures
- Colorful
photo
- Black
& white photo
|
36 student
0 students
4 students
0 student
|
90 %
0 %
10 %
0 %
|
10
|
Students’
opinion for games in speaking materials.
|
- Really
needed
- Needed
- Less
needed
- Not
needed
|
14 student
25 students
1 students
0 student
|
35 %
62.5 %
2.5 %
0 %
|
According to the
teacher, in interview was the speaking games match with curriculum 2006
Standard of Content, because they can help the teacher to teach speaking skill.
Moreover, most of the students had poor English ability although they already
learned English in MTs AN-NUR Bululawang.
Consequently, in order that the
teaching of spoken English is better, the attractive games should be developed
and appropriate for the eighth grade students of MTs AN-NUR Bululawang ability
and the curriculum 2006 Standard of Content.
The teacher hoped that the
development of speaking games had to be completed with the teacher’s guide
containing the objective. Besides, the method had to be provided clearly in
order that he could have good preparation before teaching spoken English by
using language games.
In addition, the teacher suggested
to the researcher to complete the teacher’s guide book with photocopiable
handouts. The teacher believed that the photocopiable handouts could create
more practical games to be applied in teaching speaking.
Materials of the
Textbook
The result of
the developed speaking games consisted of 15 Ice Breaker and 20 Games. All
games were modified by adding/ expanding, deleting, simplifying, reordering,
and contextualizing. The topics of the units are based on the Standard of
Content of the 2006 School Based Curriculum (KTSP). The speaking games were in
the form of the teacher’s guide book. Each unit of the teacher’s guide book is
completed with Objectives, Speaking games, Classroom organization, and
Procedure of the game (See Table).
No
|
Name of Ice
Breaker
|
Time
|
Objective
|
1
|
Drown boat
|
10 min
|
Making group
|
2
|
Elephant and
ant
|
10 min
|
Balancing of
right and left brain
|
3
|
Password
|
10 min
|
To train
students’ inter personal cooperation
|
4
|
Chain story
|
15 min
|
Quick response
in making a sentence
|
5
|
Going to the
jungle
|
10 min
|
Quick response
in making a group
|
6
|
The human
chair
|
10 min
|
Togetherness
|
7
|
Body spell
|
15 min
|
Making a word
with parts of body
|
8
|
Scramble
|
10 min
|
Arranging the
letters
|
9
|
Knots
|
10 min
|
Making a web
of interlocking arms
|
10
|
Name grid
|
10 min
|
Arranging the
letters
|
11
|
Super market
|
10 min
|
Making a word
based on a series
|
12
|
Telling
stories
|
15 min
|
Continuing the
stories
|
13
|
One minute
please!
|
15 min
|
Talking for
one minute
|
14
|
What’s your
opinion?
|
10 min
|
Giving an
opinion
|
15
|
What for is
this?
|
10 min
|
Telling thing
functions
|
No
|
Name of
Games
|
Time
|
The
Competence
|
1
|
How do you
spell it
|
20 min
|
Asking, giving
and declining service
|
2
|
Picture
information
|
20 min
|
Asking, giving
and declining service
|
3
|
Shopping list
|
30 min
|
Asking, giving
and declining things
|
4
|
Where is my …?
|
25 min
|
Admitting and
declining fact
|
5
|
Group opinion
|
30 min
|
Asking and
giving opinion
|
6
|
Would you
rather …?
|
45 min
|
Asking and
giving opinion
|
7
|
Find out likes
and dislikes
|
25 min
|
Asking and
giving opinion
|
8
|
Matching a
date
|
20 min
|
Accepting and
declining invitation
|
9
|
Find the pair
|
25 min
|
Agree and
disagree
|
10
|
Picture talk
|
30 min
|
Compliment
|
11
|
Bingo
|
30 min
|
Congratulation
|
12
|
Making an
invitation
|
25 min
|
Invitation
text
|
13
|
Doctor and
patients
|
30 min
|
Message
|
14
|
Land then says
|
30 min
|
Message
|
15
|
Running
Diction
|
25 min
|
Sending
massage
|
16
|
Group
investigation
|
30 min
|
Announcement
|
17
|
Drawing and
guessing the picture
|
30 min
|
Descriptive
text
|
18
|
Where is the ball?
|
25 min
|
Descriptive
text
|
19
|
Our
experiences
|
30 min
|
Recount text
|
20
|
The most
interesting things
|
30 min
|
Recount text
|
Expert Validation
The writer had consulted the product to three experts, namely
Dr. Hj. Mutmainnah Mustofa, M.Pd. She is the English lecturer at Islamic
University of Malang, Yayuk Widyastuti
H, M. Pd., an English lecturer at Maulana Malik Ibrahim University UIN Malang.
And Choiron, S.Pd, the teacher of English of MTs AN-NUR Bululawang.
Conclusion and Suggestion
Conclusion
Based on the
problem of the study, that language games based on the 2006 Standard of Content
are suitable to teach spoken English to the eighth grade students of MTs AN-NUR
Bululawang can be concluded as follows: (a) the fifteen ice breakers, and
twenty games, are all of them relevant to the curriculum 2006 Standard of
Content. (b) The fifteen ice breaker and twenty games are in accordance with
the students’ needs, interest and level of students’ English ability, and (c)
The fifteen ice breaker and twenty games can progress the students’ spoken
English fluency and motivation to learn English.
Suggestion
A number of
recommendations are presented in this part which might be taken into concern by
English teachers, schools, principles, and other researchers.
First is the recommendation for
teachers of Junior High school, mainly teachers of MTs AN-NUR Bululawang. It is
recommended that (1) teachers should have a particular function in using
language games for spoken English skill. (2) The teachers should support the
students to take out all spoken English activities. (3) The teachers should
encourage the students not to worry to speak English. (4) The teachers should
give detail procedures before using language games in speaking class.
Second is the recommendation for
schools, mainly for MTs level. It is recommended that schools make available
satisfactory materials of teaching and learning especially when teachers use
language games in the class such as a plastic ball, English dictionary and
photocopiable handouts.
Third is the recommendation for
headmaster of junior high school, mainly headmaster of MTs. It is recommended
that the headmaster gives many chances for English teachers to attend English
workshop in order the quality of teaching English is greater than before.
Fourth is the
recommendation for the researchers. It is recommended that they can carry out
further study in developing language games for the ninth grade students and
even, for the seventh grade with the new curriculum of 2013 by employing the
same model since the study focuses on the spoken English skill improvement.
References
Alcantara, R. D. E., Espina F. P.,
William A. M., Cabanilla, J. Q. (1990). Teaching
strategies i for the teaching of communication arts. Manila, Philippine:
Katha.
Borg, R. W., & Gall, M. D. (1983). Educational research: An introduction (4th
ed.),
Departemen Pendidikan Nasional. (2006).
Standar isi mata pelajaran bahasa inggris
sekolah menengah pertama. Jakarta
Harmer, J. (1990). How to teach English. Cambridge:
Addison Wesley Longman Limited.
Kim, L. S. (1995). Creative games
for the language class. English Teaching
Forum. Volume 33 Number 1 January 1995.
Mei, Y. Y & YU-Jing J. (2002). From using games in an EFLclass for
children. (online) (http:/www.TEFLGAMES com/wyhtml, accessed on March 7,
2007)
New
York and London: Longman Inc.
Wright, A., Betteridge, D, &
Buckby, M. (2004). Games for language learning.
Wittgenstein, Ludwig: Philosophical investigations. Malden: Blackwell,
2001. Cambridge University Press.
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