Abstract
Based on the finding of the
preliminary study held at SMPN 2 Panekan Kabupaten Magetan only 20.83% got
score 75 or more than 75 in writing narrative test. The researcher proposed
jigsaw to solve the problem. Jigsaw is strategy in which the learners are doing
activity in home group and expert group. The objective of the study is to
improve the students’ ability in writing narrative through jigsaw. This study
was designed for collaborative classroom action research in which the
researcher (acted as teacher) and the collaborator (acted as observer) worked
together on the procedures of the study, namely: planning, implementing the
plan, observing the action, and reflecting the result of the action. The
subjects of the study were 24 students of the eighth grade of SMPN 2 Panekan
Kabupaten Magetan. This research was done in two cycles. Each cycles consisted
of two meetings in which teaching learning using jigsaw was done. And to add
the students’ interest in writing and to make the learning and teaching more
enjoyfull was applied a game. The game was Hercules Boom Game.Implementing
jigsaw in teaching writing narrative had several procedures: (1) generating
idea: activating students’ background knowledge, (2) drafting: focusing on the
fluency of writing and not worries yet about grammar, punctuation,or spelling
(3) revising: making expert group and
rewriting the paper, building upon what has already been done, in order to make
it stronger, (4) editing: checking the paper for mistake in grammar,
punctuation, usage, and spelling, back into home group again, (5) publishing:
informing the result of discussion to the other group with Hercules Boom Game.
Keywords: writing ability, jigsaw, hercules boom game
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