By Fitriyah
Chapter 1
Introduction
In
this chapter, the introduction is the devoted to discuss about: background of
the study, statement of the problem, objective of the study, significance of
the study, scope and limitation, definition of the key term.
1.1 Background
of the study
English is the most
popular language in the word. In fact, English is the international language.
Most of people us it as communication to other people in the word. So that is
very country make compulsory for the English education at school .there many
kids of technique in language teaching. There many ways to make students
understand in English foreign language. Teachers should choose one of them to
select on their teaching learning activity in the class. The must know which
one that appropriate with the students environment. It will be easier for the
students to understand in using English as a foreign language.
Teaching and learning
is process of tanking the information or material and there are interaction
between teacher and students here the creativity of teacher is badly needed,
especially to optimizing the use of media in teaching and learning process.
To make the
student interested in learning English , the teacher should be creative in preparing the material and also should be able to stimulate the
student’sinterest. It is not enough to use only textbook but teacher also need
some instructional media to support the teaching and learning process.(Yuliana,2007:2)
As
a teacher of the fourth grade MI MIFTAHUL HUDA SAMPANG.the researcher found
some problems concerning the students’ English vocabulary. The problems are as
follows.
1. Student’s vocabulary mastery is low.
Students in class still have difficulties in
mastering basic English vocabulary, although the teacher has thought them about basic English
vocabulary for 1 year in the same Scholl
2. Students are
reluctant and discouraged to speak in target language. The students are lack of
confidence to speaker English because they do not have enough vocabularies to
speak up and tend to be nervous.
3 .The teachers is not graduated of English
language. So the teacher difficulty of
technique in explanation material and the students are getting bored
easily because the teacher only used
the textbook.
The teacher is difficult to explain the material in the procees of teaching
and the students getting bored.The researcher is greatly to us game to improve
the vocabulary grade MI MIFTAHUL HUDA SAMPANG.knowing the importance and the
effectiveness of using visual media in teaching English.
By using
game, the teacher can
make teaching process running
well
and the students enjoy the lesson. In the class is going to be an attractive
and interactive class. The students can take the main point of the lesson when
they use game, the teacher also successful in managing the students.
Based on the explanation above,the researcher is interested in applying
game as media to teach third grade students at MI MIFTAHUL HUDA
SAMPANG,because the researcher found same problems concerning the student’s English
vocabulary.
1.2 Statement
of the problem
Base
on the background of the study, this classroom action research deal with use of
game to improve the student’s vocabulary grade MI MIFTAHUL HUDA SAMPANG.the
problem of the study can be formulated as follow:
How
can game improve the student’s vocabulary mastery on the third grade students of MI Miftahul Huda Sampang?
1.3
Objective
of the study
The objective of the
study is:
To describe how game can improve the student’s vocabulary mastery on the third grade students of MI MIFTAHUL HUDA SAMPANG.
1.4
Significance of the study
The
researcher has some expectations from this study for students, teacher and
other researchers as follow:
1. The
Result of the study is expected to be useful for the improvement of teaching
English instruction, especially at MI MIFTAHUL HUDA SAMPANG.
2. The
study is expected to be useful for the other researchers to make more studies
on theteaching
game.this result of
research can be use as a related research for the next researcher.
1.5
Scope and limitation
The researcher
focuses on the teaching English for young learners by using game. It is to
improve the student’s vocabulary. esspecially, for students of MI MIFTAHUL HUDA
SAMPANG as the subject of this study.
1.6
Definition of the key term
In
order to avoid misunderstanding or get the same perception of the terms used in
the study, the following definitions are given:
1. Improving is processing of becoming or making something
better in learning vocabulary. In this case, the improvement
refers to improve the student’s vocabulary mastery.
2. Vocabulary is the student’s ability to use English in context with
shown by students vocabulary score. The higher vocabulary score, the wide
vocabulary they have.
3. Game
is an effective way in English learning process in order to make the students
enjoy and also interested. So that game is one of way to give easier in
learning vocabulary.
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