Speaking a second/ foreign language can be
extremely difficult for it learners if they do not have adequate knowledge on
the language they learn. The process of learning a second/ foreign language is
almost the same. It starts from listening then practicing what they hear.
Learning second/ foreign language starts from imitating. The learners repeat
what they hear or listen from people who use the target language. In other
words, it is hard to separate speaking from listening. They usually come
together. From pragmatic view of language performance, listening and
speaking are almost always closely interrelated. It is very difficult to
isolate oral production tasks that do not directly involve the interaction of
aural comprehension. Only in limited context of speaking (monologues, speeches,
or telling a story and reading aloud) can we assess oral language without aural
participation of an interlocutor (Brown,
2004, p. 140).
Speaking is a talk. It is a primary expressive
language mode. Both children and adults use it more frequently than writing,
and children learn to talk before they learn to read and write. Talk is the
communication mode that all people around the world develop (Tompkins and
Hoskitsson, 1991). It is the main reason why speaking plays a very important
role in communication. Richard and
Renandya (2002) define speaking is the ability of expressing some purposes, and
each purpose involved different skills. In this study, the researcher define
speaking as the ability to use of a
language that is English to express ideas, thoughts, and feelings in the real
life situation, or the ability to give or elaborate information clearly and
completely, or the ability to elaborate or to converse sequences of ideas
fluently.
There
are five components of speaking i.e., pronuncitation, grammar, vocabulary,
fluency, and comprehensibility/ accuracy. Pronunciation is the way how a word
is said. Pronunciation is essential in learning target language. Jenkins
(1998, p. 199) indicates the intention of pronunciation is to make the students
able to pronounce the target language correctly in order to get message across
their listener. There are two aspect
of pronunciation—segmental and suprasegmental. Segmental dealts with long/
short vowel sounds. Supre-segmental deals with intonation. Grammar is the rules
of producing sentences or utterances. Hall (1993, p. 3) indicates
grammar is a description of certain organizing aspect of particular language,
it usually includes phonological (sound), morphological (word combination), and
syntactic (sentence combination) points. The ideas above show that grammar is
set of rules of combining words into sentences, sentences into paragraphs. Grammar is a structure of a particular language that is different from the other language. Even though grammar in speaking is slightly
different from grammar in writing, but understanding grammar is very essential
in speaking and writing. Vocabulary is words which are understood and used to
communicate. Vocabulary is essential in speaking because up to now for
normal people there is no oral communication without words as means of
delivering ideas, opinions, feelings, or thought. Words are the central in oral
communication or speaking. Fluency
is the ability to speak smoothly. Byrne (1986, p. 9)
indicates that fluency is the skill to express oneself intelligibly,
reasonably, accurately, and without too much hesitation. The speaker which cannot communicate fluently can break communication down because the listener loses his interest or he loses his patience to wait what the speaker
wants to say. Comprehensibility or accuracy is the ability to use a target
language correctly. Byrne (1986, p. 15) writes accuracy in speaking
English depends on the mastery of the language system. The mastery of language
system consists of the mastery on pronunciation, grammar, and vocabulary.
Teaching speaking can be
extremely difficult if the students who study the target language are passive.
Their passive participation may indicate their lack knowledge of the language
components of the target language. They do not have enough vocabulary to convey
their ideas, opinions, thoughts or feelings. They do not know the rule how to
produce sentences or utterances in the target language. Often, they do not know
how to pronounce correctly the words of the target language. When students have
lack knowledge of three language components mentioned, it can be predicted that
their fluency and comprehensibility or accuracy is not good either. When students have lack knowledge of the
target language components it is not unusual if they become passive in speaking
classes.
Teachers should be able to
create a situation that encourage students to get engaged themselves in
speaking classes to avoid students’ passive participation. They should be selective
in choosing techniques of teaching by considering their students’ speaking
ability. They should always think what technique matches their students’ level
and ability. They should not neglect students’ interest in deciding what
activity they wil select for their speaking classes. By considering students’
level, ability and interest, teachers will always be able to create a good
asmosphere for students to participate in speaking classes. The speaking class
is not a boring class that inhibits them to participate.
Teacher should be able to
bring students to many exposures in using the target language. By introducing
many situations of speaking activities to students, teachers will be able to
encourage the students to participate actively in speaking classes. Speaking
classes are always interesting because teachers always bring a new topic with
new activity in every meeting. Students
will not get bored with a new activity everyday. The speaking class atmosphere
is always fresh. The situation will lead the students to always be active and
the active participation of students in speaking classes will lead a good
result in their speaking ability.
To create a good asmosphere
for students to practise, teachers should be creative in selecting techniques
of teaching speaking. Experts suggest teachers to use communication games to
teach students with low speaking ability and passive participation in speaking
classes. Communication games are effective in improving students’ speaking
ability and students’ active participation in speaking classes. Games is always
amusing. There is always fun in playing games. There are a lot of activities in
games. Teachers can select approriate games for their students. They can
determine the level of difficulty of the games. They can adjust which games are
appropriate with students’ age and level. Kim (1995, p. 35) writes there
are many advantages of using games in classroom: (1) Games are a welcome break
from the usual routine of the language class; (2) They are motivating and
challenging; (3) Learning a language requires a great deal of effort. Games
help students to make and sustain the effort of learning; (4) games provide
language practice in the various skills—speaking, writing, listening, and
reading; (5) They encourage students to interact and communicate; (6) They
create a meaningful context for language use. Langeling and Malacher (1997, p. 42) describe
some benefits of using games. They are (1) affective: it lowers affective
filters; it encourages creative and spontaneous use of language; it promotes
communicative competence; it motivates the students; and it is fun; (2)
Cognitive: it reinforces the students; it reviews and extend the subject; and
it focuses on grammar communicatively; (3) Class dynamics: it is student
centered; it allows teacher to act as facilitator; it builds class cohesion; it
fosters whole class participation; and it promotes healthy competition; (4)
Adaptability: it is easily adjusted for age, level, and interest; it utilizes
all four skills; it requires minimum preparation after development. In short,
games are really beneficial both for the students and the teacher.
There are some kinds of communication
games. Hadfield (1990) divides games into some kinds. They are; 1)
Information-gap; 2) Guessing games; 3) Search Games; 4) Matching games; 5)
Matching-up games; 6) Exchange games; 7) Exchange and collecting games; 8)
Combining games; 9) Arranging games; 10) Board games and Card Games; 11) Puzzle
solving games; 12) simulation. In
this research, the researcher used matching games, and arranging games , guessing games,
fuzzled-solving games, simulation games. These kinds of games were selected
based on the level of students’ difficulties and students’ interest.
Exchange Games. Exchange
games are based on the ‘barter’ principle. Players have certain articles, cards
or ideas which they wish to exchange for others. The aim of the game is to make
an exchange which is satisfactory to both sides (Hadfield 1990, p. vi).
Arranging Games. They
are also sometimes called sequencing or ordering games. These are games where
the players must acquire information and act on it in order to arrange items in
a specific order. Items to be arranged can be picture cards, events in a
narrative, or even the players themselves (Hadfield 1990, p. vi).
Puzzled-solving
Activities. They occur when
participants in the game share or pool information in order to solve a problem
or a mystery—where did the aliens come from? Did Annie commit the murder?, etc. Many games include an element of role-play. Players are given the name
and some characteristics of a fictive character. However, these are not role
plays in the true sense, as the role play element is always subordinate to the
game for the purposes of language use. The outcome of the game is ‘closed’;
once cards are distributed it develops in a certain predetermined way, while
role play proper is open-ended and may
develop in any number of ways (Hadfiled 1990, p. vi).
Simulation—the imitation in the
classroom of a total situation, where the classroom becomes a street, a hotel,
or an office—are also used in the book, particularly in those games which
practice interaction between the individual and services such as cinemas,
theatres, and estate agents. However, for reasons discussed above, these
activities are simulation-games rather than true simulations since the outcome
is again ‘closed’: students have a specific task or series of tasks to complete
within the context of the situation (Hadfield 1990, p. vi).
No comments:
Post a Comment